Black Ruins Massacre Part 3


You’ve found part 3 of an experiment in immersive storytelling where we’re letting the mechanics of a popular tabletop steampunk wargame drive the narrative within a given framework. Part 1 and part 2 are available; but you can catch up by just reading on as well.

If you prefer the pdf, just click here. Black Ruins Massacre part 3

But so far in the Black Ruins…

pic 1

Last time when Cryx’s cackling and maniac Satyxis Raiders stormed like ghosts through the central wall in a diagonal blitz, surprising the Stormguard, it seemed enough to seize momentum and clear the western courtyard and pave the way for a rear attack against Cygnar’s Major Maddox. However…

pic 2

Actually, the Raiders had split their forces last time, sending several of their number directly through the central wall to help the lone Slayer in the eastern courtyard. They couldn’t reach him in time though…

pic 3

The Raiders in the eastern courtyard finally reached mighty Ironclad…

pic 4

Meanwhile, Agathia makes a bold and sinister move drawing first blood against Major Maddox in a genius stroke of sorcery…

pic 5

But it isn’t enough…

pic 6

Despite Agathia’s bold strike, the momentum of the slaughter has turned to Cygnar…

pic 7

And poor Reaper, who had gleefully perched on the central wall so eager to hook and snag a hapless victim found himself a prominent and helpless target with Gun Mages racing towards him…

pic 8

And that’s where we are. I’ve allowed the battle to play out, just following the game mechanics and trying to stay as objective as possible each turn, playing out the most ruthless tactics and strategies available at the time. When I’m playing a side, there is no mercy or hedging. It’s ruthless, till I step the other side of the table and have to switch sides again.

Soon, I’ll have to return to the mystery of the black ruins and that weird central wall, the mysterious statues that appeared from the fog. (I actually needed the time to make the terrain piece that will drive that part of the story). It’s not interesting to me to have something relating to the story arc affect the battle though, so we’ll have to see how that fits back in as things progress.

I appreciate the feedback and interest from so many of you, thanks for that! Glad you’re enjoying it.

See you next time!



The Black Ruins Massacre: Part Two


Click and read part 1, dude. You’ve come across an experiment in immersive storytelling, relying on the game mechanics of a popular tabletop wargame to frame a steampunk and fantasy story. Not fan fiction, just a different mechanism for deciding what happens as the general plot unfolds.

This is part 2, where the mystery of the black ruins deepens and first blood is drawn. Read the pdf for part 2 if you prefer that to the images below. Warmachine game 4 – pt 2

Before the fateful clash at the central wall, mysterious and terrifying statues suddenly appear…

Page 1

Unfazed by the mystery and unable to investigate when slaughter awaits them, Cygnar entrenches for the Cryx assault, poised in a defensive cluster on the west and protected from Raider charges on the east.

page 2

Gun Mages advance and draw first blood!

page 3

Undead Bane Warriors pass like ghosts through the wall and attack. Satyxis Raiders, magically enabled to do the same ghostly maneuver, make a surprise move and split their forces, four of whom attack the Stormguard from behind.

page 4

Another clash brews on the east side of the temple, with six Raiders and a Slayer only steps away from Cygnar’s most dangerous weaponry, and a rushing Reaper with its harpoon raised high atop the wall.

page 5

Honestly, I didn’t see the diagonal maneuver by the Raiders coming until it came. At this point, I’m excited to see that Reaper blast somebody from the top of that wall and haul them up for a beating. And maybe those Raiders have a chance to gang up and do some damage on the warjacks. We’ll see about that.

And what’s going on with those statues, by the way? A ruined temple split into two parts suddenly overseen by statues of hideous entities that appears from thin air? Crazy.

See you next time.



Storytelling Through Warmachine: The Black Ruins Massacre

The idea of tabletop wargaming as a storytelling mechanism fascinates me. Stick with me on this, I’m trying something new here.

I don’t dig Chess; but I definitely get the attraction of having a gorgeous mahogany table in my living room where a long-running game of wits and strategy runs its course. Accordingly, as suited to a nerd such as myself, there will be steampunk killer robot miniatures and spellcasters instead of marble pawns and knights, all clashing around on grassy hills and ruins instead of placidly sitting on checkerboards. Cool, yeah?

Anyway, so Warmachine. Go look this one up. I’m not going to get into the details on it because I’ve sort of done that already here. What I wanted to share with you today is another experiment in immersive storytelling. I’ll play out the wargame over the next few weeks, hitting each side as hard as I can with all available options in turn. Dice and the game mechanics decide battle outcomes, while limitations and opportunities within the terrain influence the course of events. Dice rolls rule, no matter what I want to happen.

Here’s what’s happened so far…

Warmachine game 4 (here’s the pdf if you prefer that to the images below)

Page 2

Mysterious ruins of a long abandoned temple were discovered in a forest, its black masonry in rubble but for an inexplicable set of walls and four stairways. The stairs all led to the outer wall; but the central wall forms a barrier splitting the temple in two. But why would a temple be split in two?

The undead and sorcerous Cryx army, led by Bane Witch Agathia arrived first:


But the lightning-bearing Cygnar army appeared in the opposite arch of the temple soon after, led by the courageous and battle-hardened Major Beth Maddox.


Cygnar deployed first, readying for a charge from the Bane Warriors…

Page 3

Cryx responds with an aggressive deployment…

Page 4

Cygnar advances and sets defensive positions…

Page 5

Cryx rushes again to look for first blood…only the central wall separates the two main forces.

Page 6

The rampaging Satyxis Raiders with barbed metal whips are at the wall, ready to receive a ghostly spell enabling them to rush through the masonry, while a Reaper races along the outer wall…

Page 7

And that’s where we are because I have work to do and have killed an entire morning doing this on a day off. Something’s going on with the wall that separates the two halves of this temple. That’s also where this big clash is about to happen. Crazy stuff, yeah?

Anyway, I hope you enjoy this. Let me know what you think.

See you next time.


Sometimes Ideas Are Born Whole

for the card2

Hey, did you ever have an idea come to you fully formed with very little clue where it came from? An idea that you thought was amazing, but it just showed up uninvited as a very welcome guest?

It happened to me a long time ago in a London hotel room one morning. My eyes popped open for no reason; and I could see a drawing on a white card: the side view of a futuristic vehicle that could ride up the side of vertical walls. It had ridged tires with flights on them at the ends of articulated arms like you’d see on an excavator. All of this, I assumed, made it easier for this vehicle to traverse uneven surfaces like a mountainside cliff or the outside ledges of a building. The vehicle had a name; and it even said so on the bottom of the imaginary card: mog.

The name came from a dream I had when I was 12 or 13 of a green horse named ‘Mog’ that rode me around my neighborhood. Was awesome, but I hadn’t thought of that dream in forever. Still don’t know what my head was doing that night to connect all this together and dream up this vehicle. However, I loved it. I sketched it as best I could (I’m no artist, unfortunately); and there it sat for years.

Flash forward – I bought my son a Christmas present one year of an ‘Air Hogs’ toy with a remote control car that had vaccum action to stick to the walls. Honestly, not a great toy; but it reminded me of that concept. The mog.

So when I finally got serious about my first book, ‘Tearing Down The Statues‘ I of course had all kinds of people riding these things. I made it central to the book because that’s the whole reason you write things, yeah? To bring these things into the world! In fact, there’s a battle scene on the sides of buildings that made me chuckle out loud as I was writing it because it was so much fun. For the big scenes at the end of the book, I added a mad and desperate dash of a small squad of mogs on a suicide mission. I mean, how could I not?

I’ve always wanted to visualize this thing somehow; and recently I had the opportunity in an unexpected way. Mainly because I’m a horrible procrastinator when it comes to writing. Seriously, I love doing it. I love having done it. Yet I chase shiny things in the tiny bit of free time I’m allowed.

Photoshop, Poser, and Zbrush are three pieces of software that go together pretty well if you have patience, a ridiculously restless imagination, and inadequate artistic skills. I took my first shot at a full visualization of the mog; and that’s the image included on this post. Be kind, I’m learning.

I built the cockpit and body of the mog in Zbrush by pulling in a ready made spaceship body from Poser’s content library as an ‘obj’ file. I tweaked the shape a bit, then started adding the legs as subtools based on deformed cubes. Still in Zbrush, I built the wheels by monkeying around with an extruded gear shape. Maybe not exactly what I saw in that flash of inspiration, but close!

That done, I imported (via the ‘Goz’ plugin) the file into Photoshop, combining it with a stock photo of the side of a mirrored building. It looked gray and fake and flat. Not cool.

The machinery texture on the front of the mog was also a stock image, warped in Photoshop to fit the space. I painted the headlight, side lights, and red stripe on a layer by themselves, then added a ‘layer style’ outer glow to make them pop. If I was a better artist, I’d have worked more on that stripe; but we’ll let that pass because I was digging what I was seeing by this point.

Mirrors everywhere, so I knew that had to be sorted out with reflections and shadows. The shadow was just another ‘layer style’ – drop shadows adjusted for their direction and opacity. I made the reflections by copying the mog layers, reversing them on a separate canvas, jacking down their opacity, and bringing them back in upside down. Had to layer mask to clear out the reflection from the lines between mirrors. Again, not Da Vinci; but serviceable.

I built the little guy in Poser based on some face and body morphs of the stock ‘James’ character in the software, moving the camera down to look up at him so it would seem like you’re staring up the side of that building.

I’m curious what you think, although this is all just for the sake of learning new skills and seeing something I believe I brought into the world come to life in a new way. And honestly, looking at this picture now, I wish I could have more fully formed ideas pop up on their own like this one did. It was an amazing experience.

And I’m a little jealous of that dude riding that thing!


Harlan Ellison’s ‘Blood’s A Rover’


The genius piece of fiction titled “A Boy And His Dog” and I go WAY back. In fact, I was probably 12 or 13, on a rainy day in Chattanooga at the library and trolling the science fiction section for something to pass the time. I’d asked my mom to just drop me off, so I was feeling particularly independent.

Buried in a hardback anthology was this story by a guy I’d never heard of, Harlan Ellison. It was post-apocalypse, a kid and a telepathic dog. I loved the idea because my older brother and I were very much into the ‘Logan’s Run’ movie. Had a bit of a crush on Jessica and embarrassingly, wanted to be a Sandman. Forgive me, seems a bit cruel now to aspire to executing dandies who were just looking to escape certain death by thinking outside the ‘box’. (There’s a pun there; but you’d have to be as much of a nerd as I am to catch it, so I’ll just let it lay there.)

So this story though: ‘A Boy And His Dog’. It was naughty. The hero wasn’t heroic, and was doing things you weren’t supposed to do. I was caught off-guard because I usually read Arthur Clarke and Larry Niven, where everything was sanitized and shiny and clean. And mostly about machines and whatnot. This Ellison guy was a potty mouth and had a dirty mind. But when you’re 12, that’s all very…very cool.  I read it. Then I read it again, right then.

In fact, I’ve read that story more times than I could tell you. Also embarrassingly, that summer (and likely other summers), when I was riding my bike down to the gas station to play ‘Car Wars’ and buy a Mountain Dew or coasting down my parent’s sloping front yard, I’d pretend post-WWIII mutants were chasing me and my telepathic dog. Yeah, I did that. Point being, that story was incredibly influential to me.

I’ve followed Ellison ever since, of course. Like a lot of people, I never wanted to meet the guy in person because he was scary and uptight and temperamental. Yet the dude was among the finest speculative fiction writers who’ve ever put their minds to the task. I’ve got a substantial portion of his work on my shelves because you have to mine that kind of genius when it’s out in the world. He’s one of the voices I hear in my head when I’m writing (metaphorically, don’t judge me). He says to write about people, because that’s the only thing worth writing about. He says to stop being boring, stop explaining. He says to do something shocking, something different from the garbage on the bestseller lists.

So a very long time ago, some say as far back as 1970, Harlan said he planned to expand ‘A Boy And His Dog’ into a novel. He was coy for years about that. At one point, he got fed up with people asking and wrote a follow-on story where he killed the hero to put an end to it. In fact, a few years ago when I checked some interviews to gauge what was up with that, I read where he claimed to have written the bulk of the story and was waiting on the right price. It was maddening how long I waited for the rest of this particular story.

And now the best we’re going to get is on Amazon now.  Mr. Ellison has sadly passed away; and his health was failing in recent years. Ironically, he had a stroke only a few pages in to what was going to be his first return to new and related material (a story to be called ‘Lying Doggo’.  I really don’t want to hear from anybody reading this about how he groped Connie Willis at WorldCon because I won’t apologize for the guy. He was an ass. He was just a genius ass. And he’s a part of me.

Do yourself a favor and buy this and read it clean through. It isn’t perfect. Part of it’s in screenplay form, which annoys. But it’s the story…an incredibly powerful and resonant story that has shaped the way many people think in a lot of ways. After all this guy did for science fiction, as hard as he worked to put new things into the world to shatter crappy and retreaded ideas, he deserves that.

And somebody get a kickstarter rolling to have this thing filmed, for goodness’ sake!

Coming soon: ‘They’re At The Window’

revised window with window box at bottom

Yes, it took me seven years to write my first book. Don’t mock me. I plotted it in fine detail, then promptly let it take a different course because I didn’t know any better. Then I began writing my second novel, thinking how cool it would be to move quicker…

because of how smart I was now.

I figured one year was enough to capture what was to be a linear, straightforward fantasy thriller. I suppose now that it’s two and a half years later, I’m learning that just isn’t how my mind works. It’s a much more exciting story now, peopled with characters I want to hang out with (or smack in the face), that twists in sizzling ways I’d not originally considered. Tough love, I suppose.

To the folks who’ve been asking – look, I’m sharpening this badboy up for you so that you’ll get stung by it. I promise. Just hang with me a little longer.

You might remember seeing Christians in orange jump suits getting beheaded on a beach a few years ago by Isis.  It blindsided me, the notion of everyday people trying to stand up to terrible evil with precious little hope of winning. Around the same time, I was watching the anime series, ‘Attack On Titan’. Hajime Isayama is the guy who wrote and illustrated the manga that series was based on; and he makes a very twisty, turning story with holy-crap moments on every other page. I knew I wanted that too, to have every chapter end on a cliffhanger. I decided on 3,000 word chapters to keep it tight and moving quickly.

Somewhere in the gargantuan Time-Life book on World War Two in my study is a picture of marines on a landing craft in foaming waters headed for the hail of gunfire on the beach. The couple of faces you can see aren’t panicking or crying. In fact, one guy is half-smiling. I knew I wanted that.

Same book, different page, is the picture of Neville Chamberlain holding up the peace treaty signed by Hitler promising no more aggression. That was the other side of dealing with bullies. I wanted that too.

I dug for a long time to find a pair of representative quotes with which to open the novel. I needed two that resonated together, and said something important about facing blood-chilling fear, about what history demands of you when you’re staring down something merciless and wicked and hungry. I hope you like them.


See you soon.

Traffic jam with rows of cars




Constructing The Puzzle Box

puzzle box

It was a bit of a bummer to me to learn a couple of years ago that book cover artists don’t actually read your book. Those folks who’ve been grailrunning with us a while know how we feel about inspiring imaginations – especially visionaries who build incredible imagery. I tried running an art campaign at the first book’s launch, hoping to draw in excited digital and traditional painters who’d put form to the concepts and key scenes from the book. I got some entries; but none related to much in the book at all. It got me thinking – just how can you draw those talented folks into your world?

When I stumbled across the dude who wound up making the cover to TEARING DOWN THE STATUES, I was fairly pumped about it. He’s easy to work with and very good. Drop me a note if you want a referral. I sent him a few juvenile pieces I’d put together in Photoshop, the text for the back cover, a bulleted list of major scenes and characters in the book I thought would be iconic for a cover, and tried to relax and let his process happen. I hoped he’d read the book, so I sent him the pdf. He did a fantastic job; and a lot of you have commented on that cover. But he didn’t read the book.

So it’s part of my process now to try and forge my own concept art when the book is taking shape. It helps with the cover artists; and it honestly helps me as well – just to see how the book might be best positioned when it hits the shelves. Maybe one day, I’ll be a Photoshop artisan whose work can just go right on the cover. You can have a free copy of the first hardback art book. I can dream, right?

Above is my first shot at a promotional teaser for the upcoming flash fiction collection. No way is that going to be the cover because I don’t know what I’m doing visually. But it’s the kind of thing that’s in my mind to try and visually narrate what the collection is going to be, based on the stories and the framework.

I know, there’s supposed to be a dark fantasy thriller…urban horror…kind of thingie coming out this summer! Why am I not writing that?!

Patience, please. Life happened, and keeps happening. I’m 60k words in and have all mysteries solved in my mind, major plot points hedged out, and know how it ends.  All the characters are popping, and the dialogue sounds real. It’s getting there, just not as close as the story collection. If you’d like to beta read a few chapters and see some of the concept art, just drop me a note or comment here. 

Have a great start to your summer!



Wheels Within Wheels: The Embedded Philosophy of The Salt Mystic Series

LensLook at the diagram. Let’s chat about people.

The ones who enjoy change and excitement, say they’re far along the upper arrow. The people who more appreciate stability and equilibrium, say they’re farther along the lower arrow. The ones who burn, they like different faces and different streets, to shake things up for the sake of doing so. Their counterparts farther on the lower arrow do what they have to in order to keep the waters calm – sometimes changes even make them physically ill.

The horizontal arrow describes how these two very different types of people will approach their preferences. On the right-hand side, some of us prefer to think about people and can recall names of wives and children. Those along that arrow have spent their lives filing away personal details so they can use them. Alternately, the people farther along the left-hand arrow focus their attention on tangible things like tasks and goals and machines. Emotions and relationships are among the last things those along the left-hand arrow would think of.

Okay so far? Let’s go around the diagram and see what shakes out.

FIRE/BONE – Inspiring change in their surroundings by focusing on tasks and goals. They’re bold and dominant, often misunderstood as unreasonable.

FIRE/FLESH – Inspiring change in their surroundings, by focusing on people and relationships. This is the guy who puts a smile on your face as soon as he walks in the room. If he wants you happy, you’re happy. If he wants you upset, he can do that too.

FLESH/ICE – Seeking to keep things the same, but by focusing on people and relationships. This is the lady who pats you on the back and tells you everything will be okay, that you can get through this. “This too shall pass”.

ICE/BONE – Seeking equilibrium, by focusing on tasks and goals. These folks like spreadsheets and accounting and math, things that are predictable and controllable. They like solving puzzles.

Nothing earth-shattering yet, right? Maybe you’ve even seen this before. But none of these people are on an island alone. Forces arise when you put them together. For example, the dominant FIRE/BONE person will grow quickly impatient with the ICE/BONE guy when he starts going into the details and assumptions behind his calculations. ‘Get to the point’, right?

Spend enough time thinking this through, applying the axis to circumstances, you find at least ten key types:


If you scale that up, what are the implications?  Place these character types in specific circumstances; and dynamics arise. 

I can place a Libertine in a position of high authority and prestige and make predictions about what he will do, because we’ve seen that power corrupts. Alternately, I can place a Tinker at the head of a brewing and suffering crowd and spark a revolution. I can see a Strongman blindly forging his empire but being stabbed in the corridor by the group of Whisperers he was unaware were plotting. Do you see how the patterns are the familiar?

We can in fact recognize at least two pairs of forces arising from circumstances:


That’s for each type; but if you place different types alongside each other in a set of events, the dynamics get more complicated. We can say a type is in one of three orientations to these forces:


And all of this leads to the biggest influencer of human events there is. MOMENTUM. All fortunes, good and bad, have momentum. If you start winning, you’re often going to keep up the streak. If you start losing, it seems to happen in clusters. You can see it in sports when a team gets ‘psyched out’ or ‘freezes up’. You can see it in life. And you can see it on a large scale in human events with major cultural zeitgeist shifts such as the ever-predictable shifts from EXCITEMENT and OPTIMISM to ENNUI and FATIGUE. Go ahead and examine the last 2,000 years to see the obvious pattern of EXPANSION and CONTRACTION like waves on the shore.

The first book of the Salt Mystic series is titled ‘TEARING DOWN THE STATUES‘. In it, a mystic stumbled out of the salt flats two millennia prior to events and said something like this:

“I thought of the momentum of history as a fast ship on the sea, the wake of decisions rippling through the future as inset circles fluttering on an island pond…the awesome, secret structure of coincidence tying designs from behind the hanging tapestry, and pulling back…like standing to appraise a chalk drawing, the whole of it falling into wheels within wheels…a clockwork of events the scale of mountains and yet also the fuzz of an insect stumbling drunk from the flower. And suddenly I saw the shape of history in all its wonder.”

She saw the patterns and the types, the forces and players, and wanted to steer events towards better futures than she imagined were coming. Very much unlike Hari Seldon in Isaac Asimov’s fantastic ‘Foundation’ series, the Salt Mystic knew that people and events are chaotically sensitive to initial conditions and quite unpredictable. So she provided a set of symbols and rules for simulating a given set of types and circumstances – an event reading – that will clearly show how those sorts of patterns almost always resolve given the patterns of history. Characters in the book attend an event reading to discover a major twist in the story – it’s in Chapter 5.

More importantly, the Salt Mystic engineered a safety mechanism should things veer far enough in the wrong direction throughout history. She spread carefully engineered myths and fables, precisely suited to particular patterns of types and forces, that carried enough embedded details to inspire a guardian to arise. The guardian could be anyone, even you or me. The fables were ones everyone knew; but in the right time and place and with the right person, miracles would happen.

While it took two years to finally happen, I’m happy to say people are at last asking about the philosophy behind the book. That’s why I wrote this article, in fact – thanks to a children’s book writer who sat next to me on a plane trip from Dallas to Kansas City. It’s based loosely on DISC and Meyers-Briggs personality profiling as well as Belbin types – although the expansion into circumstances and human events is original.

The bit about engineering guardians into fables, I’m working on making that real. Will keep you posted on how that’s going.



Grailrunner’s Flash Fiction Puzzle Box


Believe it or not, the story behind the Philadelphia Experiment is more interesting to me than the story itself. I’m not going to get into the conspiracy nonsense about the disappearing destroyer, the government experiments, and sailors reappearing inside solid metal. If that’s news to you, go read up on it. There’s something slicker going on you should know though.

The source for the story was an enigmatic drifter named Carlos Allende, who sent an annotated copy of Morris Jessup’s ‘Case For The UFO’ to some folks who dug it. The fact that those folks happened to have secretive jobs in the military made it seem like they were hiding something. My point today is the annotations…the stuff Allende scribbled in the margins. Here, see what I mean.  If that link stops working, get yourself a copy on Amazon – make sure it’s the Varo edition.

The story was nonsense. Never happened. Nothing in those annotations even makes sense, honestly. It’s apparently, if you pay close enough attention, a running dialogue between three mysterious figures – three personalities – who talk like they know something about a secret history of the world. Some quotes: “mother ship, home-fleet, Great ark, great bombardment, great war, force-fields, deep freezes, undersea buildings, scout ships, magnetic and gravity fields, vortices, sheet diamond, dematerialization”. These three figures scrawled their notes helpfully in different colors in the original sent to Admiral Furth, Chief Of The Office Of Naval Research.

The Philadelphia Experiment that has grown such wings sounded originally like this: “U.S. Navy’s force-field experiments, 1943, October produced invisibility of crew & ship. Fearsome results. So terrifying as to. Fortunately further research halted!”

Anyway, this is a deep well I go to sometimes to steal things from. (I had to have ‘sheet diamond’ – I used it in Tearing Down The Statues.)

Let me come back to all that.

The only reason I suffer through social media is for the hope that there are cool people out there who dig science fiction and mind-expanding ideas, and who don’t whine incessantly. There is a disappointing majority who will argue whether some inane TV show is science fiction, who will viciously insult hapless posters only looking for conversation, mass vomiters of their ad banners, and the social justice folks who weaponize every topic by steering it into politics. Those people can bite me. It’s sad when someone is looking for inspiration and they get that kind of noise shoved at them.

A while back, I started posting flash fiction on a few sites to try and keep up a base of people who recognize my name even though it takes me years to write a book. The thought was if the stories are quick with open hooks good for pondering afterwards, and are accompanied by intriguing images, then maybe some other grailrunners will show up. I’m really happy to say I’m not alone after all this time. Recently, one very cool dude named John put a massive smile on my face by suggesting he’d like to read the books behind all those stories. I told him I would too, maybe someone should write them.

But it got me thinking, I really would like to see all those stories printed and in my hands, ready-made for seizing off the shelf for quick inspiration. Then I remembered the Varo edition.

I’m up to about 25k words, targeting probably 40k in all. I’m anxious to string them all together in sequence, letting my subconscious find the evolution of the various parts of it all. Shockingly, it does tie together into themes that tell an overarching myth. I’m planning to let some mysterious figures comment on blocks of the stories to help unlock the mystery behind the entire collection. Like a puzzle box.

Honestly, I can’t wait to see it packaged and ready for you!




Experiments In Immersive Storytelling (and procrastination)

warmachine tableI’m supposed to be finishing a novel. Really, it’s three quarters of the way done. And to the people asking where’s the sequel to Tearing Down The Statues, it’s so cool that you’re asking. And I’m sorry that I’m not even done with the one I’m working on to start that one. So forgive me for this article; but look at that tabletop there! That’s cool, right?

It started around Halloween. My birthday’s in November; and I coerced my wife and kids into playing Dungeons & Dragons with me as my present. Haven’t played since before college, no idea what I was doing. Just thought it would be awesome. I crammed on the game mechanics with Critical Role (thanks Matt Mercer, you’re a gifted genius!) Then when we needed some figurines for the tabletop to help me keep track of what was what, we went to a gaming store and something magical happened.

Some dudes were in the back staring intently at a grassy landscape with trees and steampunk robot miniatures playing some kind of game. I asked the guy helping me what they were playing. He described it as like chess only more complicated and with steam powered robots and magic. Warmachine. I was about to go deep and didn’t know it.

The D&D game went fantastic, by the way. There was a mysterious box with a kraken egg inside, goblin attacks, and three riddles you had to solve before a crushing room at the inn squeezed them into pancakes. They set loose the last baby kraken at the end. Was amazing. But Warmachine, though. Tell me more about Warmachine.

A dude named Matt Wilson started Privateer Press with a couple of friends around 2000, to ‘create expressions of his own original property concepts’. Sounds pretty liberating. I’m glad he did it. Warmachine and its ugly sister, Hordes, are his masterworks. What attracted me was the notion of clashing strategies with steampunk robots on gorgeous scenery, an all-out war in miniature on a tabletop played like a gentleman’s game of chess. Maybe not so much the storytelling side of it, though that will come, but the blend of art and reason.

IMG_8361Since it was Christmas and New Years, and too miserable cold and snowy outside to do anything else, I made some Papercraft houses and started watching videos on making terrain. You should watch this guy. He’s a miracle worker!

I got some sawdust from a guy named Kenny at Lowe’s that cuts lumber, sifted it to a fine powder, and stirred it in with green egg tempera paint. The kids had to step over it on the paper in the garage as it dried out. When it’s glued on primered foam, it looks amazingly like grass. If you get into this sort of thing, you should google ‘drybrushing’. Super easy.

IMG_8364I twisted some wire strips together and bent them to look like limbs, then stuck that into holes I drilled in an old flagpole dowel glued to wooden bases from Hobby Lobby. After I hot-glue-gunned the crap out of them and primered them, I pulled and stretched on some steel wool to make netting. I drybrushed the trunks with brown and white and sprayed the steel wool with spray adhesive. Then I dunked them upside-down in a tub of the dyed sawdust. Boom! Trees. Honestly, you should see them in person. Not bad at all.

IMG_8363I carved out a cavity in a flat piece of insulation foam and coated it with joint compound, glued some rocks I picked up when I was walking the dogs, and glued some dyed sawdust to it too. The bushes were made just like the trees. I drybrushed the lake bottom, then poured some clear resin from Hobby Lobby to make the water. The stuff reeks, but it looks pretty good when it cures. I messed up and put brown paint in it. My daughter said it looked like Willie Wonka’s chocolate pond.


The game is played on a 4ft x 4ft tabletop; and I was avoiding learning how to assemble and paint miniatures anyway, so I took a stab at the wargaming table. The textured surface is gritty sand poured on plywood, sprayed a bajillion times with watered-down Elmer’s glue, and then painted with browns and greens using a ripped sponge. My daughter picked out the dark stain for the wood. Nice choice.

IMG_8367I can’t paint. Never have I been able to paint. It’s bad, seriously. Wish I could. I avoided putting those models together and painting them like it was the plague. Then it wasn’t as bad as I’d expected. I used some metallic paints my wife picked up on Amazon and the good stuff Privateer Press puts out. That made up for the scarcity of talent.

The rules are a bit thick. Clear and well structured, yes. But there’s a lot to it. So I had to study it before game day. My son, who’s 15 and grumpy and doesn’t like anything even promised me a game – “because you’ve worked so hard on it”, he said. My wife agreed to one. My daughter didn’t. My daughter’s boyfriend, however, is fascinated although she won’t let him near me when I’m talking about it.

And so game one, entirely solo so I could learn how to play, is over! My approach was to hit the other side as hard as I could with the best and most dangerous strategies possible, then trade places and do the same on the other side. It was an experiment in immersive storytelling, particularly for an intriguing clash of two armies in a custom landscape. I’d like you to live it with me, because it went quite well.

Don’t worry about the rules, just follow what happened. Assume it’s all dice rolls and stats on cards to see what happens when you try something. Let’s dive in! (View the pdf instead of these pics if that’s easier)

warmachine 1

warmachine 2

warmachine 3

warmachine 4

warmachine 5

warmachine 6

warmachine 7

warmachine 8

warmachine 9

warmachine 10

warmachine 11

warmachine 12

warmachine 13

warmachine 14

warmachine 15

warmachine 16

I can’t believe I’m still not working on the novel. It’s been an amazing diversion; but it’s really time to get back into the action. Everything I do affects my writing, so I’m sure something will be different this weekend when I get the ball rolling. Maybe more action, maybe the introduction of a slightly different aesthetic, or maybe a character that likes wargames. I don’t know. The characters are in a difficult bind right now, and trapped. I think maybe I need now to be a little more strategic in what they do next.

Or I could just build some cool ruins and play another game.